Fibre-optic cables
Cable television is a system that distributes television signals by means of
coaxial or fibre-optic cables. Cable television systems originated in the
U.S. in the early 1950s to improve reception in remote and hilly areas,
where broadcast signals were weak. In the 1960s they were introduced in
large metropolitan areas where reception is sometimes degraded by reflection
of signals from tall buildings. Since the mid-1970s there has been a
proliferation of cable systems that offer special services and which
generally charge a monthly fee. Besides providing high-quality signals, some
systems can deliver hundreds of channels. Another feature increasingly
offered by cable operators is two-way, interactive communication by which
viewers can, for example, participate in public-opinion polls as well as
connect to the Internet. Cable operators are also involved in the
development of video compression, digital transmission, and high-definition
television.
Cable modem is a modem used to convert analog data signals to digital form
and vise versa, for transmission or receipt over cable television lines,
especially for connecting to the Internet. A cable modem modulates and
demodulates signals like a telephone modem, but is a much more complex
device. Data can be transferred over cable lines much more quickly than over
traditional phone lines. Transmission rates are typically around 1.5
megabits per second. Faster transmission is actually possible, but speed is
usually restricted by the cable company's (typically slower) connection to
the Internet. Cable Internet access is regarded as a replacement for slower
dial-up and ISDN services, and is competitive with other broadband modes of
delivery (e.g., DSL connections).
Virtual reality is the use of computer modeling and simulation to enable a
person to interact with an artificial three-dimensional visual or other
sensory environment. A computer-generated environment simulates reality by
means of interactive devices that send and receive information and are worn
as goggles, headsets, gloves, or body suits. The illusion of being in the
created environment (telepresence) is accomplished by motion sensors that
pick up the user's movements and adjust his or her view accordingly, usually
in real time. The basis of the technology emerged in the 1960s in simulators
that taught how to fly planes, drive tanks, shoot artillery, and generally
perform in combat. It came of commercial age in the 1980s and is now used in
games, exhibits, and aerospace simulators. It has potential for use in many
fields, including entertainment, medicine and biotechnology, engineering,
design, and marketing.
Fiber optics is a term for thin transparent fibres of glass or plastic that
transmit light through their length by internal reflections, used for
transmitting data, voice, and images. Fibre-optic technology has virtually
replaced copper wire in long-distance telephone lines and is used to link
computers in local area networks, with digitized light pulses replacing the
electric current formerly used for the signal. Telecommunication using fibre
optics is usually conducted with infrared light. Fibre optics uses light in
the visible wavelengths to transmit images directly, in various technical
devices such as those developed for endoscopy.