Fibre-optic cables


Cable television is a system that distributes television signals by means of coaxial or fibre-optic cables. Cable television systems originated in the U.S. in the early 1950s to improve reception in remote and hilly areas, where broadcast signals were weak. In the 1960s they were introduced in large metropolitan areas where reception is sometimes degraded by reflection of signals from tall buildings. Since the mid-1970s there has been a proliferation of cable systems that offer special services and which generally charge a monthly fee. Besides providing high-quality signals, some systems can deliver hundreds of channels. Another feature increasingly offered by cable operators is two-way, interactive communication by which viewers can, for example, participate in public-opinion polls as well as connect to the Internet. Cable operators are also involved in the development of video compression, digital transmission, and high-definition television.
Cable modem is a modem used to convert analog data signals to digital form and vise versa, for transmission or receipt over cable television lines, especially for connecting to the Internet. A cable modem modulates and demodulates signals like a telephone modem, but is a much more complex device. Data can be transferred over cable lines much more quickly than over traditional phone lines. Transmission rates are typically around 1.5 megabits per second. Faster transmission is actually possible, but speed is usually restricted by the cable company's (typically slower) connection to the Internet. Cable Internet access is regarded as a replacement for slower dial-up and ISDN services, and is competitive with other broadband modes of delivery (e.g., DSL connections).
Virtual reality is the use of computer modeling and simulation to enable a person to interact with an artificial three-dimensional visual or other sensory environment. A computer-generated environment simulates reality by means of interactive devices that send and receive information and are worn as goggles, headsets, gloves, or body suits. The illusion of being in the created environment (telepresence) is accomplished by motion sensors that pick up the user's movements and adjust his or her view accordingly, usually in real time. The basis of the technology emerged in the 1960s in simulators that taught how to fly planes, drive tanks, shoot artillery, and generally perform in combat. It came of commercial age in the 1980s and is now used in games, exhibits, and aerospace simulators. It has potential for use in many fields, including entertainment, medicine and biotechnology, engineering, design, and marketing.
Fiber optics is a term for thin transparent fibres of glass or plastic that transmit light through their length by internal reflections, used for transmitting data, voice, and images. Fibre-optic technology has virtually replaced copper wire in long-distance telephone lines and is used to link computers in local area networks, with digitized light pulses replacing the electric current formerly used for the signal. Telecommunication using fibre optics is usually conducted with infrared light. Fibre optics uses light in the visible wavelengths to transmit images directly, in various technical devices such as those developed for endoscopy.
 

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